A2 - Building System Needs#
Building Systems Features |
|
|---|---|
Aim |
Define the features of a building system (agile prototype) |
Tools |
Pen and paper / computational design |
Case |
Building System (for focus area) |
Groups |
Same group as A1 |
Practice |
In class activity in week 5 and 6 |
Output |
Drawings / digital prototypes (i.e. grasshopper) |
Submit |
Markdown file + final drawing demonstrating completion of AP1 (including ‘line’, ‘segments’ and ‘features’) |
Assignment#
In this assignment you will follow the Step 1 of the Agile Prototyping Method, the Past: reflecting on the past to shape the present and future
This will be on your chosen system following the in class acitivites and submit:
Identify one thing (system) that is missing from your tent / table / bench to make it into a ‘complete’ building.
On campus, identify three examples of that thing that you feel represent three steps in the evolutional history of that system
Identify the phenotypic plasticity of these systems – your agile prototypes
Identify the ‘evolutionary history’ of your agile prototypes
Complete the Methodology step 1 AP1 for your selected building system
As disciplinary experts in your selected system we expect you to be able to go further than you managed in the first assingment with your prototype.
Once you have completed your first iteration for your selected system, you should apply it to the ‘real’ building example. This will help you to identify the features that we might expect to see in each segment. You can also note the functions, but please keep them seperate. In this case we identify the features so that we can reverse engineer the functions in the staging process in the next assignment A3.
Now adapt your line, segment and feature diagram so that it works also works in the case of the provided building.
This adapted final line, segment and feature drawing is the one that you should submit.