Agile Prototype

Agile Prototype

An Agile Prototype is a ‘hot’ replaceable design system that can integrate with other systems to create a ‘complete’ design. Agile Prototypes have different development stages. They operate within specific [gene system spaces]

Agile Prototypes (AP)s therefore need to be:

  • Isomorphic
  • Clearly Bounded
  • Transportable
  • Replaceable
  • Every AP is a specific [building system]
  • Every AP should have its own set of clearly defined growth stages.
  • Each AP stage should be responsive to specific genes the AP should function if the gene is present and or triggered or not.
  • Can be non lethally decoupled from other APs.
  • Each AP should have access to a record of its own performance in different building projects.

Building DesignGenes

Eventually we hope to identify the ‘genes’ of a building to support the scientific analsysis of buildings. This is not possible at the moment, so in this iteration of the course we focus on the building systems.

Carving

This is the final step (M5) in the Morphogenetic Prototyping Methodology. Having created standardised Agile Prototypes, to realise the potential gain in design speed and flexibility a new building discipline is required to compile and integrate APs for different Building Systems. This new discipline is called carving. They work in parallel with coders which are responsible for encoding, maintaining and sequencing the APs genes.

One challenge of recomposition is what happens to the system if; the agile prototype informing that [gene space] is removed from the project? It is important that the AP can adopt a non lethal configuration if its genes are inaccesible or become curropted (fail gracefully).

The approach developed in this course is to follow the process described in the Methodology section.