Projects

Projects

This year we will explore how to grow a building. You are not expected to ‘really’ grow a building, we want you to explore the idea to see where it goes. The initial hard work is to develop your own understanding of how to grow a building, then to develop a consensus on what this means, the best way is to try and explain it as a group. Thererfore, this year we have 3 options plus a wildcard option for how you to explain to future building designers how to grow a building.

  1. As a Game
  2. As a Computational (Parametric) Design System
  3. As a User Manual

Wildcard option - Scaled physical model(s) (exhibition quality)

We will provide as a case study a previous project from the Advanced Building Design Course. [Enrolled students only]. You can then use that building to analyse and test your agile prototypes and your ideas for your Agile Prototyping projects for this semester, remember that you do not need to create a new design for a building, you are creating an agile prototype of a building system that can be combined in your selected project (Game, Design System or Manual) or the wildcard option to help future building designers to understand how to grow a building.