Agile
Home
Concepts
Agile
Biomimetics
Building System
Growth
Meta Disciplinary
Design Grid
Methodology
M1 - Features
M2 - Stages
M3 - Biomimetics
M4 - Evolution
M5 - Architecture
Projects
Game
Parametric
Manual
Systems
Site
Floor
Facade
Core
Space
Structure
Services
Fire
Materials
Build
Schedule
01 - Agile Prototyping
02 - Biologically Inspired Design
03 - Building System Needs
04 - Building System Features
05 - Building System Growth
06 - Common System Growth Specification
07 - Design Genes
08 - Growing as Building
09 - Design Pasts
10 - Futures
11 - Peer Feedback
12 - Project
13 - Presentation
Assignments
A1 How to Grow a Cup
A2 Building System Needs
A3 Building System Growth
A4 How to Grow a Building
A5 Reflect
M4 Evolution
M4 Evolution
4.1 Identify similar systems
4.2 Run AP1 and AP2 on the system
4.3 Map features (add gap stages)
4.4 Identify common stages
4.5 Identify range of variables in common stage functions + Evolution